Bevel to Point or Line per Primitive Point
Bevel to Point Primitive Wrangle
// put all primitive points in an array
int prim_pts[] = primpoints(0, @primnum);
// unused: vector center = point(1,"P",@primnum);
// remove initial primitive, no longer needed
removeprim(0, @primnum, 1);
// positions for additional points
vector floor_pos = set(@P.x, 0, @P.z);
// create additional points
int floor_pt = addpoint(0, floor_pos);
// create polyline per primitve point
foreach(int pt; prim_pts){
addprim(0, "polyline", pt, floor_pt);
}